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Relicta: Basalt & Arid Rocks

Hi! I can finally share with you the work I did in Mighty Polygon during the development of Relicta (July 2017 to August 2020), our first game released in 2020. We were a small indie studio of 6 people, where most of the art was made by just two artists. My responsibilities were focused on all the artistic aspects of the game, designing the environments and assets, 3D modeling, texturing, building of environments, dressing, lighting and level design, in colaboration with Javier Sanz.

In this post you can see two sets of rocks that I made for the game: Basalt Rocks and Arid Rocks. I sculpted all rock with zbrush, retopology with 3D Studio Max, texturing with Substance Painter. These rocks were used for build two arid environments (one of them made by myselft) and the Nobili environment (made by Javier Sanz) of the Ice Queen DLC of Relicta. Relicta is available on PC, Xbox One/Series X/Series S, PS4, Switch and Stadia.

I hope you like it!!!
Javier Sanz profile: https://www.artstation.com/javiersanz

Set of arid rocks I made and designed for Relicta environments

Set of arid rocks I made and designed for Relicta environments

Set of basaltic rocks I made and designed for Relicta environments

Set of basaltic rocks I made and designed for Relicta environments

Relicta Launch trailer

Thanks for watching!!