Website powered by

Tribal Robots: Stylized Robot

Hi! I want to share with you the prototype we have been working on for the last year and half (2021 and 2022) in Mighty Polygon. 'Tribal Robots' is just a codename, but it is a prototype demo developed with Unreal Engine 5: a Survival adventure game where nature meets technology. Also, our (and my) first contact with stylized art style. In this world, all technology is alive and combined with nature, so you could see robotic trees and roots with natural looks but metal parts, robotic fruits or animals... and even giant robotic colossus around the world, like huge explorable landmarks.

We were a small indie studio of only 6 people, where all the art was made by just two artists: Javier Sanz and me. My responsibilities were focused on all the artistic aspects of the game, including the development of the Artistic Style and Art direction in colaboration with Javier Sanz. I mostly made and designed the characters, enemies and their animations in the game, but I also made many environment assets and resources. Sculpting, 3D modeling, texturing, rigging, animation and concept art. We also helped in the first steps of the game design at the beginning of the development, helping to create the initial concept of Tribal Robots with the combination between nature and technology (Cybernature), the colossus, etc.

In this post you can see one of the characters of Tribal Robots. This funny robot was the previous protagonist (customizable) at the first stage of the prototype. I made the full process from concept to ingame implementation and helped with the retargeting process in Unreal Engine 5 too. Concept art (Sketches), 3D Modeling, texturing, rigging and animations. We also studied for this robot different movement styles, like hover movement or hover skating. For the head, this character could have different expresions in the face-screen in the ingame version. You can also see some ingame screenshots. The ingame level was built by Javier Sanz.

Hope you like it!!

I made the full process from concept to final in-game implementation for this character, and helped with the in-game retargeting process in Unreal Engine 5 too. Concept art (Sketches), 3D Modeling, texturing, rigging and animations.

I made the full process from concept to final in-game implementation for this character, and helped with the in-game retargeting process in Unreal Engine 5 too. Concept art (Sketches), 3D Modeling, texturing, rigging and animations.

We also studied for this robot different movement styles, like hover movement or hover skating.

We also studied for this robot different movement styles, like hover movement or hover skating.

In-game screenshot - Unreal engine 5

In-game screenshot - Unreal engine 5

Robot landing animation (aerial assault attack)

Robot hover movement animation

Robot attack animation (locomotion skill)

Robot hover skating animation

In-game screenshot - Unreal engine 5

In-game screenshot - Unreal engine 5

Fighting with a Eaglowl

Fighting with a Eaglowl

Substance project

Substance project

Early sketches I made when I designed this character

Early sketches I made when I designed this character

Textures ids

Textures ids