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Tribal Robot: Colossus - Stylized Character

Hi! I want to share with you the prototype we have been working on for the last year and half (2021 and 2022) in Mighty Polygon. 'Tribal Robots' is just a codename, but it is a prototype demo developed with Unreal Engine 5: a Survival adventure game where nature meets technology. Also, our (and my) first contact with stylized art style. In this world, all technology is alive and combined with nature, so you could see robotic trees and roots with natural looks but metal parts, robotic fruits or animals... and even giant robotic colossus around the world, like huge explorable landmarks.

We were a small indie studio of only 6 people, where all the art was made by just two artists: Javier Sanz and me. My responsibilities were focused on all the artistic aspects of the game, including the development of the Artistic Style and Art direction in colaboration with Javier Sanz. I mostly made and designed the characters, enemies and their animations in the game, but I also made many environment assets and resources. Sculpting, 3D modeling, texturing, rigging, animation and concept art. We also helped in the first steps of the game design at the beginning of the development, helping to create the initial concept of Tribal Robots with the combination between nature and technology (Cybernature), the colossus, etc.

In this post you can see the first colossus of Tribal Robots: THE LESSER, and one of the main core mechanics of the game. I made the full process of the character: concept art (sketches), 3D modeling, texturing, rigging, animation and ingame world-poses. You could also find some parts of this colossus in some areas of the world. We decided to make the colossus with a more ancestral look, more like and ancient civilization colossus. And you can climb it!!

Hope you like it!!

In-game screenshot - Unreal Engine 5

In-game screenshot - Unreal Engine 5

The Lesser -  I made the full process of the character: concept art (sketches), 3D modeling, texturing, rigging, animation and in-game world-poses.

The Lesser - I made the full process of the character: concept art (sketches), 3D modeling, texturing, rigging, animation and in-game world-poses.

Far distant view of the colossus on its dome

Far distant view of the colossus on its dome

Substance viewport

Substance viewport

Blender viewport

Blender viewport

Color test sketches

Color test sketches

Some sketches I made to develop the design of the colossus. Some of them had a more modern style, but at the end we decided to make the colossus with a more ancestral design, more like an ancient civilization colossus.

Some sketches I made to develop the design of the colossus. Some of them had a more modern style, but at the end we decided to make the colossus with a more ancestral design, more like an ancient civilization colossus.