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Relicta DLC: Assets and Environments (Aegir Gig & Ice Queen)

Hi! I can finally share with you the work I did in Mighty Polygon during the development of the DLCs of Relicta (2019 and 2020), our first game released in 2020 with two DLCs: Aegir Gig and Ice Queen. We were a small indie studio of 6 people, where most of the art was made by just two artists. My responsibilities were focused on all the artistic aspects of the game and DLCs, designing the environments and assets, 3D modeling, texturing, building of environments, dressing, lighting and level design, in colaboration with Javier Sanz.

In this post you can see some of the assets, tilesets and environments I made for Ice Queen and Aegir Gig DLCs. I also made the rigg and animations of all the assets, the player and all the cutscenes. In Aegir Gig, I made the entire lobby and two of the exterior areas: Tropical and Arid testing areas. In Ice Queen DLC I made some levels like the Glaciar or the Wall of Nobili. Also several assets like the Maglev, the Space ship, some crates... I designed and modeled the Testing Area tileset too. As we were only 2 artists, we had to produce as many assets we could in very short periods of time for each one, without spending too much time on any of them and developing them from scratch without any concept (just quick sketches) in a few days. For this reason, many models are directly a midpoly, and may not be as detailed as a prop created with more production time or for specific portfolio purposes. Relicta is available on PC, Xbox One/Series X/Series S, PS4, Switch and Stadia. You can get Aegir Gig and Ice Queen DLC for free if you have the base game.

I hope you like it!!!

Javier Sanz profile: https://www.artstation.com/javiersanz

Nobili maglev. I made and designed this train and its animations for Ice Queen DLC

Nobili maglev. I made and designed this train and its animations for Ice Queen DLC

In-game screenshot of the Nobili Maglev - Unreal Engine 4. Tunnel tileset by Javier Sanz

In-game screenshot of the Nobili Maglev - Unreal Engine 4. Tunnel tileset by Javier Sanz

Maglev animation and cutscene I made for Ice Queen DLC

Nobili space ship. I made and designed this ship for the last area of Ice Queen DLC

Nobili space ship. I made and designed this ship for the last area of Ice Queen DLC

In Relicta we had to produce as many assets we could in short periods of time, from scratch without any concept (just quick sketches). Because of that, models may not be as detailed as a prop created for specific portfolio purposes.

In Relicta we had to produce as many assets we could in short periods of time, from scratch without any concept (just quick sketches). Because of that, models may not be as detailed as a prop created for specific portfolio purposes.

In-game screenshot. I also made this level (DLC Glaciar) from level design to final ingame result. Layout, blocking, dressing, ice rocks, lighting, some puzle design and gameplay scripting.

In-game screenshot. I also made this level (DLC Glaciar) from level design to final ingame result. Layout, blocking, dressing, ice rocks, lighting, some puzle design and gameplay scripting.

This area was dressed between Javier Sanz and me. I made the level design, blocking, built the base structure and the first pass of assets. Then Javier Sanz completed the area with the final dressing.

This area was dressed between Javier Sanz and me. I made the level design, blocking, built the base structure and the first pass of assets. Then Javier Sanz completed the area with the final dressing.

Testing are tileset I made for Ice Queen DLC. In combination with decals and the lobby tileset of Relicta, we built many indoor puzzles of the game.

Testing are tileset I made for Ice Queen DLC. In combination with decals and the lobby tileset of Relicta, we built many indoor puzzles of the game.

Testing area of nobili. Level building and Ligthting by Javier Sanz. I made the full tileset and created some room configuration examples in prototype levels.

Testing area of nobili. Level building and Ligthting by Javier Sanz. I made the full tileset and created some room configuration examples in prototype levels.

Nobili wall tileset I made for Ice Queen DLC

Nobili wall tileset I made for Ice Queen DLC

I made and designed the Nobili wall area and the puzzle above it.

I made and designed the Nobili wall area and the puzzle above it.

Glaciar level - Ice Queen DLC: I made the full level from layout to final result, doing the level design, blocking, dressing, lighting and scripting. I also made the revision of some puzzle design.

Glaciar level - Ice Queen DLC: I made the full level from layout to final result, doing the level design, blocking, dressing, lighting and scripting. I also made the revision of some puzzle design.

Aegir Gig Lobby Area - I made the full level from layout to final result, doing, blocking, dressing, lighting and basic scripting.

Aegir Gig Lobby Area - I made the full level from layout to final result, doing, blocking, dressing, lighting and basic scripting.

I also made the tropical and arid areas of the DLC Aegir Gig, from level design to final in-game result

I also made the tropical and arid areas of the DLC Aegir Gig, from level design to final in-game result

Ice Queen DLC: Glaciar level travelling

Relicta DLCs: Animations

Relicta launch trailer

Thanks for watching!