Hi! I can finally share with you the work I did in Mighty Polygon during the development of the DLCs of Relicta (2019 and 2020), our first game released in 2020 with two DLCs: Aegir Gig and Ice Queen. We were a small indie studio of 6 people, where most of the art was made by just two artists. My responsibilities were focused on all the artistic aspects of the game and DLCs, designing the environments and assets, 3D modeling, texturing, building of environments, dressing, lighting and level design, in colaboration with Javier Sanz.
In this post you can see some of the assets, tilesets and environments I made for Ice Queen and Aegir Gig DLCs. I also made the rigg and animations of all the assets, the player and all the cutscenes. In Aegir Gig, I made the entire lobby and two of the exterior areas: Tropical and Arid testing areas. In Ice Queen DLC I made some levels like the Glaciar or the Wall of Nobili. Also several assets like the Maglev, the Space ship, some crates... I designed and modeled the Testing Area tileset too. As we were only 2 artists, we had to produce as many assets we could in very short periods of time for each one, without spending too much time on any of them and developing them from scratch without any concept (just quick sketches) in a few days. For this reason, many models are directly a midpoly, and may not be as detailed as a prop created with more production time or for specific portfolio purposes. Relicta is available on PC, Xbox One/Series X/Series S, PS4, Switch and Stadia. You can get Aegir Gig and Ice Queen DLC for free if you have the base game.
I hope you like it!!!
Javier Sanz profile: https://www.artstation.com/javiersanz
Maglev animation and cutscene I made for Ice Queen DLC
Ice Queen DLC: Glaciar level travelling
Relicta DLCs: Animations
Relicta launch trailer
Thanks for watching!