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Tribal Robots: Stylized Leaf armor - Character

Hi! I want to share with you the prototype we have been working on for the last year and half (2021 and 2022) in Mighty Polygon. 'Tribal Robots' is just a codename, but it is a prototype demo developed with Unreal Engine 5: a Survival adventure game where nature meets technology. Also, our (and my) first contact with stylized art style. In this world, all technology is alive and combined with nature, so you could see robotic trees and roots with natural looks but metal parts, robotic fruits or animals... and even giant robotic colossus around the world, like huge explorable landmarks.

We were a small indie studio of only 6 people, where all the art was made by just two artists: Javier Sanz and me. My responsibilities were focused on all the artistic aspects of the game, including the development of the Artistic Style and Art direction in colaboration with Javier Sanz. I mostly made and designed the characters, enemies and their animations in the game, but I also made many environment assets and resources. Sculpting, 3D modeling, texturing, rigging, animation and concept art. We also helped in the first steps of the game design at the beginning of the development, helping to create the initial concept of Tribal Robots with the combination between nature and technology (Cybernature), the colossus, etc.

In this post you can see the first armor of Tribal Robots: The Leaf armor. I designed it at the same time of the titanium and molehound armor, but only the leaf armor was modeled at the moment. I made the full process: Concept art (Sketches for the three armors), Sculpting, 3D modeling, texturing, rigging (projecting the weight values from the main body with blender, it worked really fine) and animation. I also recorded a little video crafting this armor ingame! You could craft it with the leaves resources (you could see them in my environment entry).

I also leave you some ingame screenshots directly from Unreal engine 5. The ingame level of the screenshots was built and lighted by Javier Sanz.

Hope you like it!!

Javier Sanz Profile: https://www.artstation.com/javiersanz

I designed this armor at the same time as the titanium and molehound armor. I made the full process: Concept art (Sketches), Sculpting, 3D modeling, texturing, rigging and animation. Spear by Javier Sanz

I designed this armor at the same time as the titanium and molehound armor. I made the full process: Concept art (Sketches), Sculpting, 3D modeling, texturing, rigging and animation. Spear by Javier Sanz

Hood close view

Hood close view

Action poses

Action poses

In-game screenshot - Unreal engine 5

In-game screenshot - Unreal engine 5

Dagger attack animation

This character was designed for a survival game, so the player could change between multiples faces, hairs, upper clothes, lower clothes, robotic arms and other accessories.

This character was designed for a survival game, so the player could change between multiples faces, hairs, upper clothes, lower clothes, robotic arms and other accessories.

Substance project

Substance project

Blender project

Blender project

Armors sketches I designed for tribal robots: Leaf armor, Titanium armor and Molehound armor

Armors sketches I designed for tribal robots: Leaf armor, Titanium armor and Molehound armor

Leaf armor crafting ingame (Tribal Robots prototype)

In-game screenshot - Unreal Engine 5

In-game screenshot - Unreal Engine 5

Thanks for watching!!

Thanks for watching!!