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Relicta: Arid and Botanical Environments

Hi! I can finally share with you the work we did in Mighty Polygon during the development of Relicta (July 2017 to August 2020), our first game released in 2020. We were a small indie studio of 6 people, where most of the art was made by just two artists. My responsibilities were focused on all the artistic aspects of the game, designing the environments and assets, 3D modeling, texturing, building of environments, dressing, lighting and level design, in colaboration with Javier Sanz.

In this post you can see some screenshots and travellings of two of the environments I made for Relicta, from the level design to the final result: The Arid Rift and The Forest River. I made the entire levels working from the beginning with the layout, blocking, dressing, lighting and gameplay scripting. I also designed some of the puzles of these levels. For the arid environment, I also made the set of arid rocks. Relicta is a science fiction first-person puzle game based on magnetism and gravity that takes place on a terraformed lunar station, where each crater corresponds to a natural biome; Arid, Tropical, Glaciar and Botanical. Relicta is available on PC, Xbox One/Series X/Series S, PS4, Switch and Stadia.

I hope you like it!!!
Javier Sanz profile: https://www.artstation.com/javiersanz

I made the complete Arid rift level (Arid 02 of the game) from level design to final in-game result. Layout, blocking, dressing, arid rocks creation, lighting and gameplay scripting. I also designed some of the puzzles of this level.

I made the complete Arid rift level (Arid 02 of the game) from level design to final in-game result. Layout, blocking, dressing, arid rocks creation, lighting and gameplay scripting. I also designed some of the puzzles of this level.

Full set of arid rocks. You can see it with more details in the 'Arid & Basalt Rocks' entry.

Full set of arid rocks. You can see it with more details in the 'Arid & Basalt Rocks' entry.

I made the 'Forest river' level (Forest 03 of the game) from a level design revision of a old map of the game. Full dressing, lighting and gameplay scripting. I also designed some of the puzzles of this level. Foliage by Javier Sanz.

I made the 'Forest river' level (Forest 03 of the game) from a level design revision of a old map of the game. Full dressing, lighting and gameplay scripting. I also designed some of the puzzles of this level. Foliage by Javier Sanz.

Launch trailer

Thanks for watching!!