This gargoyle was the checkpoint of Fallen Tear: Eldric's Awakening (2017), our final project at ESAT. These statues react to the presence of vampires and allow them to deposit their vital essence in them to communicate with others of their race. During the game the gargoyles allowed the players to save the progress of the game. I made the full process from 3D modelling to ingame implementation.
Highpoly model done in Zbrush, retopology with 3DS Max, textures with Substance Painter and renders with Marmoset Toolbag.
Hope you like it!